dwitter.net | KilledByAPixel (15046)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Cloud City ☁️🏙️

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  • High Rise 🏙️

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  • Worm Farm 🐛

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  • Marble Madness 2 🔴 Smaller + Color
  • u/lewdev
    Now I'm wondering if you're calling it Marble Madness only because it looks like it or also because that's how they rendered their 3D?
  • u/KilledByAPixel
    mostly because of the resemblance, i think the original machine probably used some kind of tile based rendering system
  • u/cantelope
    #symmetry
  • u/lewdev
    Thank you for your insight u/KilledByAPixel. It makes sense to me.

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  • Landscape with City 🌆

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  • Dungeon Map Generator 🐉

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  • Automata Sweeper 🧹
  • u/KilledByAPixel
    produces a different result every time and eventually stops but it sometimes takes a while

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  • Chaotic Automata
  • u/Joachim
    I never thought this kind of thing was possible in 140! :O
  • u/Xen
    sexy!

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  • Stable Abstraction 🖌️
  • u/KilledByAPixel
    this one produces a different result every refresh from initially random noise

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  • Marble Madness 🔵

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