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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • How do I get rid of the lag?
  • u/katkip
    You don't need permanent loops. That will timeout the frame. u(t) is already calling every 1/60 seconds
  • u/joeytwiddle
    That's right. The website is already doing something like while(true) for you (actually requestAnimationFrame())
  • u/Leodude123
    Oh

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)