u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
I would love an explanation or pointer about the maths going on here… in particular I don't understand why the 1.56 constant for the b= is so sensitive. It looks like an approximation of π/2, but all of π/2, 1.57 and 1.5 behave vastly differently/more chaotically. So what's the relationship between these numbers/how is 1.56 derived?
And a few with different behaviour: 3.08, 6.05 (!), 6.35
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)