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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

function u(t) {

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  • Trying to play with the raw image data is hard
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  • u/nburn42
    I wanted to build cellular automata based off raw data, but there is so much overhead involved.
  • u/nburn42
    I'll try anyway.
  • u/tomxor
    What do you mean by raw data? using the frame buffer for state? there are quite a variety of CA implementations here but they are mostly tagged gameoflife regardless of specific rule. I made a larger than life one recently that is capable of >1 radi moore neighborhoods
  • u/nburn42
    I see some of your CA, the are awesome, I'll play around with some of your methods too.

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)