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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/pavel
    104 c.replaceWith(c=c.cloneNode(false));with(c.getContextwebgl)clearColor(t,0,0,1),clear(COLOR_BUFFER_BIT)
  • u/pavel
    I've no experience with webgl but it seems like you need twenty lines of code to draw a square...
  • u/katkip
    That's true
  • u/New_Core
    I've no experience with webgl either.. but saw you could do a square just adding: enable(SCISSOR_TEST),scissor(200,200,400,500) ..to clear a rect in that pos and size ..

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)