u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
I just recently got aware of http://glslsandbox.com/ - and by reading some of the code from the demos i also found https://www.shadertoy.com/ - but be aware you really need a computer with a powerfull graphics card or else everything just freezes up :-)
I also found that, the shaderlanguage is more like c than javascript, and the way you code shaders, are quite different from codeing for canvas2d :-) - Challenge accepted!
I really like the organic look-feel, you can achieve with sin/cos event with just black/white http://glslsandbox.com/e#68767.0 I'm properbly gonna make this into a dweet :-)
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)