u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
Save 3 chars by incrementing Z by .1 instead of doing the math every time: A=S(t);B=C(t);for(c.width=X=128;X--;x.fillRect(X,36-125/Z,Z**.5/7,250/Z))for(Z=0,R=T(X/81-.8);(A*t+24+(R*B-A)*Z^64+(R*A+B)*Z)%15>1;)Z+=.1
Can also now play with the marching granularity more easily to get smoother results... although it's very slow without an SDF for the fractal for larger initial steps.
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)