u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
thanks, using the angle offsets in arc gives another two possible spots for variable assignment at a radius of 0, so you get something equivalent at 123
just to clarify, fill rules looks allright, it's really just non-covered areas due to the zig-zagging of the fill. try a lower decrement like φ-=a/r*8 to see the more graspable source of the effect
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)