u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
I felt that there are too many extremely unecessarily long examples of xorshift32 implementations out there, with lots of fluff around the outside. It's a very nice and simple little PRNG and this is all the code you need to turn it into a unit interval (i.e the type and range you get from Math.random()): (x>>>0) * 2**-32. This conversion method is far from perfect and results in some bias, but so does the PRNG itself...
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)