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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • Book Shelf 📚
  • u/krispuusepp
    I feel like in a year or two some people are going to start creating working versions of Minecraft and Blender in 140 characters or less
  • u/Agnes
    Broken on iOS Safari, which is usually because you're using HSL colour codes that end unexpectedly (can't tell from the compressed code)
  • u/KilledByAPixel
    uncompressed with safari fix for(t?X-=w+9:X=a=2e3,w=S(t*=k=a)*43+99;--k;x.fillRect(X+l*2-(q?k%3?0:w:w-8),900+l,q?8:w,t*t%99-800-z))q=k%3!=1,l=(99+t**6%29)*(1-k/a),z=(q|k<2)*9,x.fillStyle="hsl("+t*t+","+z*6+"%,"+(q?25:85-l/3)+"%)"

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)