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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Going for a weave texture
  • u/KilledByAPixel
    nice!
  • u/clauswilke
    Was mostly just trying to understand your code. The C(i*i*t) is just to generate randomness, correct? And instead of transparency, you draw fractional pixels.
  • u/KilledByAPixel
    that's pretty much it. C(i*t) gives a good random walk that varies slightly around 0, one of the smallest ways to make noise like this

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)