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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • rotating square
  • u/Ghoust
    does anyone know a better way of doing this?
  • u/danny@hille.dk
    I'm not sure it's better, but this another way: c.width+=0; x.translate(960,540); x.rotate(t); x.fillRect(-250,-250,500,500)
  • u/KilledByAPixel
    for(c.width|=i=4;i--;x.fill())x.arc(960,540,500,a=i*11+t,a)
  • u/rodrigo.siqueira
    I like this 3D rotation: x.fillRect(700,300,400,400) ; c.style="transform:rotate3d(1,5,2,"+t*2+"rad)"

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)