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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Nothing better than Cos
  • u/vain
    87 chars - you can use just C() for COS() instead the long way math.cos ~~~~ c.width+=0 for(i=0;i<18;i++) x.fillRect(C(((t*150)*(i+1))/1000)*960+910,a=i*50,100,100)
  • u/rodrigo.siqueira
    Vain, may be username is "deobfuscate" for a reason.
  • u/vain
    oh, ups... i'm sorry... did not saw/noticed it before. thx for the info ;-)
  • u/deobfuscate
    Ok, I completely forgot about dwitter's built in Cos, Sin, and Tan functions. I kinda ported this from a list of effects I have.
  • u/deobfuscate
    And, I kind of like to be able to read my code

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)