u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
A single wrecked angel sways to their own rhythm, ignoring the flurry of others racing in the same direction at neck breaking speeds. At first they are alone, but given enough time and consistency, others will be drawn to them, attempting to mimic their nonchalant swagger. Influencing them through lack of caring what others are doing. Do you, not them.
nice poem(?). i feel you present a dangerous oversimplification by describing apathy, where more likely the "wrecked" angel may be concentrating on minding its business... a whole different thing, to worry about that within one's own sphere. apathy is less benign, pointedly. separately: wrecking angels is a highly profitable venture, albeit improper. but at the end of the day goodness prevails, as the fruits of iniquity perish before those of virtue! :)
The phrasing may sound cynical, but I find it inspiring, actually. Continuing to do what makes your heart beat regardless of what everyone else is wrapped up in will always attract genuine admirers who are seeking a similar peace in their lives. IMO, this is what real influencers do; people who create more than a momentary change in the rhythms of our lives. The best way to be a positive influence is to be your best you and invite them to share in that while supporting their efforts to be their best them.
Thanks for commenting! I'm new to the platform and using it to learn more about p5.js. Is there more documentation somewhere? im running into a lot of issues with trying to use calls that I thought were standard p5.js. like random()... doesnt work here?
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)