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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/deobfuscate
    Whoops, accidentally posted it twice.
  • u/cantelope
    |= isn't or-equal, it's the bitwise or, not an operational or... in the vein of a *= b, it performs the bitwise 'or' operation on the settee. e.g. a |= b is the same as a = a|b ...hope this helps :)
  • u/deobfuscate
    I messed around with it: 0|0 is 0, 1|1 is 1, and so on. But if both numbers are different, it returns the sum.
  • u/KilledByAPixel
    to clear the canvas you just have to do a math operation to the width or height, i use |=0 for some reason but you can use +=0 or -=0 or *=1 etc

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)