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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

function u(t) {

}//
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  • Stereographic Projection
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  • u/KilledByAPixel
    fillStyle can be slow when called this often (60,000+ times per frame), you can make a faster/smaller version in grayscale by removing the fillStyle and doing this x.fillRect(i,j,1,(z&w)/w)
  • u/danny@hille.dk
    uncompressed using grayscale and some other golfing tricks ->c.width=w=255;for(m=4e4;m--;x.fillRect(i,j,((C(a=Math.atan2(y,k))*w/d+t*w^S(a)*w/d+t*w)&w)/w,1))i=m%w,j=m/w,d=Math.hypot(k=i/w-.5,y=j/w-.3)
  • u/danny@hille.dk
    Great first Dweet, by the way :-)
  • u/@noel
    u/danny@hille.dk Thank you. Your solution is really nice. I am playing right now with it.

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)