u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
It's a dweetification of an older sprite generator of mine. The idea is to take a "mask" of 0..1 floats and filter a grid of random numbers for when num<mask. In this case the mask is based on euclidean distance from centre. This is done for half the sprite, and then the other half is just mirrored
The same principle would work just as well with larger sprites too, and more exotic/interesting mask shapes. The same rid of random numbers could be applied to different masks, or to an animated mask, to produce an animation between sprites, too!
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)