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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Seconds and minutes clock
  • u/dabl03
    My unpackaged code -> let time=new Date(); time=[time.getSeconds(),time.getMinutes()];w=500;c.width=w*4;with(x){/* When placing it, I avoid x.translate , x.arc..*/translate(w,w);/* 500,500*/arc(0,0,w,0,2*3.1);for (let i in t){save();rotate(t[i]0.1047);/* Imita -> t[i](Math.PI/30)*/rect(0,0,10+i10,-300);/* If it were 300 it would be the other way around*/restore();}stroke();}
  • u/dabl03
    I edited my code in a notepad that removed the *, here is my fixed code: t=new Date();t=[t.getSeconds(),t.getMinutes()];w=500;c.width=w*4;with(x){/* When placing it, I avoid x.translate ,x.arc..*/translate(w,w);/* 500,500*/arc(0,0,w,0,2*3.1);for (let i in t){save();rotate(t[i]*0.1047);/* Imita -> t[i](Math.PI/30)*/rect(0,0,10+i*10,-300);/* If it were 300 it would be the other way around*/restore();}stroke();}
  • u/lewdev
    #analogclock

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)