dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
show FPS hide FPS share fullscreen
tem

function u(t) {

}//
90/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • I tried to render a circle,but got this texture instead
  • u/Joachim
    Nice work! Have a look at this if you want a circle. Change M to change the render speed --> for(i=2e3;i--;x.fillRect(i,t*M,1,M))M=600,A=i-960,B=t*M-540,x.fillStyle=hsl(${S((A*A+B*B)/9999)*99},69%,69%)

Please log in (or register) to comment.

u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)