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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • Voxel Rendering
  • u/SockTaters
    The math in R() ensures the farthest voxels from the viewer are drawn first regardless of rotation. If a 2**X by 2**X grid is labeled the obvious way (with the numbers 0 to 2**(2*X)-1 left-to-right, top-to-bottom) and n is the index of a given corner, then i^n maps i to an ordering that starts at n's corner and ends at the opposite corner. Rectangles of 2**X by 2**Y might also work. The math in R() is somewhat obfuscated for golfing purposes.
  • u/SockTaters
    n=[0,3,12,15][0];for(i=0;i<16;)console.log(i++^n)// try these 4 corner indices

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)