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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

function u(t) {

}//
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  • Compression
  • u/tzador
    Very very nice ))
  • u/tzador
    Could you explain how you achieve this wayve gradient pattern?
  • u/rodrigo.siqueira
    About the horizontal lines around the circle: u/tzador, in your original code if you change Y=...%9-4 for Y=.../400-4 then you will see parallel horizontal lines around the circle in middle. In my case, the lines around appear by using %1 here w=...+Y*Y%1
  • u/rodrigo.siqueira
    About the gradient: It's given here by using "Y" values to pixel size (w). if you change to w=.4/Z+Y then you will see a strong and simple "Y" gradient. If you try w=.4/Z+X then you will see vertical instead of horizontal gradient. Then the %1 will "break the gradient" in multiple gradients of "width 1"
  • u/tzador
    Thank you, will try it out in the next one ))

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)