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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Piano Tiles! Click the canvas then type 0, 1, 2 or 3 to play
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  • u/zanella
    donbright: Hah! In the original game, https://play.google.com/store/apps/details?i… , you have to tap the black tiles as fast as you can, and you can't tap the white area. In this dweet, I replaced it with keyboard strokes: you have to hit 0, 1, 2 or 3 depending on the position of the bottommost black tile (0 for the first column, 1 for the second, and so forth). Unfortunately I couldn't add any game logic or score to it.
  • u/donbright
    omg thank you this is great. actually reminds me of DONKEY.BAS by Bill Gates
  • u/zanella
    I've never heard of donkey.bas - and I've been using computers since the good ol' Apple ][ !! Shit, now I'll have to implement donkey.bas on dwitter! :D
  • u/Xen
    love it!

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)