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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • 141/140 I broke the matrix
  • u/prplz
    When the order of your for loop isn't important you can make it count backwards like this for(i=10;i--;)
  • u/Galaxtone
    oh nice thx for the tip I'm new to this code-golfing site
  • u/Galaxtone
    also I saw something about using with(x) so I think I'll use that for future stuff :p
  • u/Galaxtone
    for(i=10;i--;)with(x){fillStyle=R(S(t)*255,C(t)*255);beginPath(); ellipse(400+i*99+S(t)*300,S(t)*99+400,50,C(t)*99+200,0,0,3,1);fill()} Saved 5 whole bytes using that

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)