u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
Very useful shortcuts, I'll have to use them in future. ...I'm thinking like a C programmer - in the C standard the order in which arguments are evaluated is unspecified; apparently the ES standard strictly defines order-of eval to be the intuitive left-to-right order. Good to know!
When you're out of characters you can shave "legally", you have to start compromising and enter the "wrong" and/or "meh, it's just a good approximation" territory :)
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)