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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • #number #guess #game ! r=q=>(frame/time*1e14)%q; is a random number generator. Try to guess the next number.

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  • [Falling Numbers 1.5] ADDITIONS: better movement, some suggestions from u/lionleaf, title screen (press any key to get past the title screen), and no more falling score.

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  • [Falling Numbers 1.4] ADDITIONS: arcade style movements, proper score display (all though in the zero lane, the score still falls...), and a clearer objective (simply type what shows up on the screen that is falling).

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  • [Game: "Falling Numbers"] Prevent the falling numbers from reaching the bottom of the screen by pressing the number keys: 1-8, in the order that the numbers fall in of their lanes. Lanes are specified by the leftmost edge of the screen defined as one, and every other lane following is an incrementation of the previous .

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  • [Game] This game involves clicking flying money. The objective is to keep the supply of money coming for as long as possible by clicking the money before it escapes. However some of the supply is counterfeit, and clicking on counterfeit currencies lead to consequences.
  • u/lionleaf
    Awesome dweet! Looks like jquery has snuck itself in, so unfortunately this dweet will break in the future, as I plan to remove jquery access for the dweets.
  • u/lionleaf
    #interactive #game

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remix of d/8633 by u/aemkei

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  • [Dwitter 2048 (V 1.2)] It is the 2048 game in dwitter, to play use arrow keys.

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  • [lights On] a variation of the lights off game. To play, enter an X coordinate (keys 1-8 on the keyboard), and then a Y coordinate (keys 1-8 on the keyboard). Your objective is to fill the entire board with black squares.

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  • As promised, this version prevents cheating, although there is still one "special move" you can use ;-)

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  • Attempted to make a "flappy duck" game, there must be a way to add obstacles, I couldn't find the chars tho :(

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