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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Mouseover, please!

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  • Cookie clicker! Click for cookies, press space for clickers (each one costs 50 more than the last)

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  • As promised, this version prevents cheating, although there is still one "special move" you can use ;-)

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  • Number collector!! Click the screen to move the square 90 degrees clockwise. Collect the numbers. Don't crash into the edge of the screen or all your points will be lost. #interactive #game
  • u/Joachim
    Sorry, the square moves anti-clockwise when you click
  • u/neimad
    love it
  • u/cantelope
    nice! and i especially love that i can play it with only my main finger
  • u/sigveseb
    well executed!
  • u/Joachim
    Golfed more accurate movement: z=c.width=200;t?onmousedown=e=>d--:w=s=d=X=Y=a=9;x.fillRect(X+=C(f=d*1.57),Y+=S(f),9,9);X>w-9&Y<s&Y>s-15&X<w+9?(w=z%S(t)*99,s=9+z%C(t)*99,a++):x.fillText(a,w,s);X<0|X>z|Y<0|Y>99?(a=0,d-=2):d%=4

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remix of d/17768 by u/tomxor

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  • Conjure a Spell !

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remix of d/17768 by u/tomxor

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  • u/tomxor
    The brush pressure is derived from velocity and direction (so more caligraphic)
  • u/BriSeven
    I love how it feels simultaneously precise and digital and messy analogue.
  • u/tomxor
    Thanks :) The dynamics can be easily tweaked too, A*.7 and B*.7 are the inertia (could interpret as how articulated the brush is) and (C-X)/9 and (S-Y)/9 are distance based attraction to pointer (could interpret as bristle length maybe?)
  • u/katkip
    Awesome!
  • u/magna
    WOW!

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  • Don't Fall ! #game

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