dwitter.net | #Liquid

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/tomxor
    After pulling it apart this is a lot like the doom fire et al - as an automata it is a non-totalistic anisotropic neighborhood. But having it interact with the static geometry as part of the state is a neat idea. I used a similar technique here: d/18720 but no interesting geometry.
  • u/tomxor
    Now you got me back into automata again :P wondering what other fun anisotropic neighborhoods there might be.
  • u/donbright
    this is incredible
  • u/sigveseb
    This fire stuff is so cool

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ocean waves

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
116/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

You've reached the end.