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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/5233 by u/RomanW

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  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

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  • Color Sprite Generator - reload to randomize

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  • Spritegen! Generates 48 random sprites each time the dweet is run (make a change to rerun the dweet)

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  • The Mona Dweetsa

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function u(t) {

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  • Mario! Took forever to golf
  • u/Odog8
    #pixelart #mario
  • u/Odog8
    If you change some of the parameters, you could set it to 4 colors, but i didnt need to lol
  • u/rodrigo.siqueira
    You can save 2 characters if you remove 2 first lines of code and start with: t?x.fillRect(y++%16..... and end with: .../2):(y=0,c.width=40)
  • u/Odog8
    oh sick, i didnt think of that! thanks man

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  • u/katkip
    Awesome!
  • u/aleamb
    fucking amazing!
  • u/tomxor
    Do Ponyo! :)
  • u/KilledByAPixel

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remix of d/21734 by u/tomxor

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  • Self Portrait

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