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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Self Portrait

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  • Undertale ~ Sans

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  • Converting a hexadecimal string into a sprite. Change the value of s to play!
  • u/robbyg
    121: "3E71EAA0325D3E7C".match(/.{2}/g).map((s,v)=>{for(i=128,h=0;i>=1;i/=2,h++)parseInt(s,16)&i&&x.fillRect(h*99,v*99,99,99)})
  • u/robbyg
    119 (okay I should do something else now): "3E71EAA0325D3E7C".match(/../g).map((s,v)=>{for(i=128,h=0;i>=1;i/=2,h++)parseInt(s,16)&i&&x.fillRect(h*99,v*99,99,99)})
  • u/robbyg
    #pixelart

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remix of d/5233 by u/RomanW

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  • Show more comments…
  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

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  • Spritegen! Generates 48 random sprites each time the dweet is run (make a change to rerun the dweet)

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