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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/pavel
    You want something like for(c.width|=y=20;x.fillStyle=['blue','gold','red'][--y%3];)for(i=500;i--;)x.fillRect(z=680+i+y+C(y/3-2*t)*200,200+y*40+S(z/9-3*t)*18,4,4)
  • u/joeytwiddle
    Tweaked colours and numbers a little: for(c.width|=y=27;x.fillStyle=['#47a','#ec2','#d66'][--y%3];)for(i=450;i--;)x.fillRect(z=680+i+y+C(y/4-4*t)*200,100+y*33+S(z/12-6*t)*18,6,7)
  • u/robbyg
    You folks are awesome. :)
  • u/katkip
    #romania

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  • u/pavel
    179 with(x)for(c.width|=q=.52,j=7;r=75*j--;)for(clearRect(...o=[960-r,540-r,r*=2,r]),clip(rect(...o)),i=12;i--;fill(arc(960,540,r,a=t*(8-j)/16+i*q,a+=q/2)))beginPath(),moveTo(960,540)
  • u/BuRRak
    It shows 223/140 for me, Chrome 72.0.3626.96
  • u/pavel
    This was compressed using d/11852
  • u/pavel
    #compressed

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  • u/pavel
    Single stroke call and only ellipse to draw. The lines are canvas connecting the various ellipse draw cal into a single stroke, I just manage the start angles.
  • u/pavel
    o determines which ellipse, 0 is top and 1 is bottom. It goes: top, bottom, bottom, top. Four-cycle to draw two vertical lines and reset. The angle increments every 2 so top and bottom angle is the same.
  • u/jylikangas
    Thanks for writing about the tricks in your dweets.

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remix of d/11314 by u/pavel

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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