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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/erin
    if shepards tone was a shape

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function u(t) {

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function u(t) {

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function u(t) {

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function u(t) {

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function u(t) {

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  • u/andregn
    You could consider Math.PI = 22/7
  • u/pavel
    When I have chars left I sometimes write out the full precision constants.

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function u(t) {

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  • u/yonatan
    arc?!
  • u/anotherkitten
    oh you sly dog very well done
  • u/pavel
    :)
  • u/jylikangas
    Very cool! You can save 3 bytes by removing the unnecessary %1 from t when calculating a and also doing <<7 instead of *128. If someone is wondering how this works using a+1 instead of a at the end may help. :)
  • u/katkip
    #beesandbombs
  • u/pavel
    Removing %1 at the end breaks the animation on my iPhone.

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  • for(i=1200;i--;x.clearRect(z,z,8,8))j=i>>1,x[s='setTransform'](16,0,0,8,X=j%16*128+(j&16?0:64),Y=1132-(i&-32)+C(j**3+t*3)**4*99*S(t)**4),x.fillRect(z=-4,z,8,1e3),x[s](8,4,-8,4,X,Y-32);
  • u/yonatan
    I think there was something like this by #beesandbombs (but with perspective, and maybe triangles?)
  • u/katkip
    nice one\
  • u/twitter
    for(h=i=1200;i--;x.clearRect(z,z,8,8))j=i>>1,x[s='setTransform'](16,0,0,8,X=j%16*128+(j&16?0:64),Y=h-(i&-32)+C(j**3+t*3)*99*S(t)**4),x.fillRect(z=-4,z,8,h),x[s](8,4,-8,4,X,Y-32) - 177

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remix of d/10318 by u/veubeke

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  • just playin

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