dwitter.net | #bug

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • dwitter compressor 3.0 ! pack 194B into 140 char ! adapted from xem

Please log in (or register) to comment.


function u(t) {

}//
102/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Tiny Drawing Tool - Click to draw, release to erase!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Happy Birthday! :-)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
102/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • That's how to write dwitter language
  • u/katkip
    #bug it is a lot faster when you create it in a "New dweet" container
  • u/BalintCsala
    That's not a dwitter bug, canvas sometimes defaults to 120FPS when something's really fast
  • u/katkip
    Yeah but it delayed it and now isn't how I wanted to be

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/4206 by u/anykey

function u(t) {

}//
103/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • It glitched on line 4. Awesome! First working error on dwitter

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Flip Tables

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
46/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • i'm a newcomer, but codegolf community must decide whether they like to count code size in UTF-16 characters, UTF-16 code units or bytes (or bits, since b and B are different units)
  • Show more comments…
  • u/metamero
    u/f8f82804 unicode chars can be 16 or 32-bit (only). this bug is on front, not on server. or stated other way, this bug is on codegolf community policies.
  • u/metamero
    speaking about bugs, this code actually counts UTF-8 chars (as they are represented in the page/editor). one can see this matter with the symbol (it's 2B long in UTF-16 but 3B in UTF-8). parameter 'utf-16' in TextEncoder is obsolete, see this note here https://developer.mozilla.org/en-US/docs/Web…
  • u/metamero
    d/11906 is my method to count UTF-16 chars
  • u/metamero
    *** this code actually counts bytes of the string encoded with UTF-8 (html context). d/11906 counts bytes of the string encoded with UTF-16 (javascript context). both count Unicode chars (or *code points*) right with Array.from(code).length. this is different from counting *code units* (16-bit unsigned elements).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
grg

function u(t) {

}//
0/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • c.width|=0;for(i=0;i<9;i++)for(j=0;j<9;j++)x.fillRect(9*i*5,9*j*5,9,9),x.strokeRect(9*i*5,9*j*5,9,9)

Please log in (or register) to comment.

Loading...
Next page