dwitter.net | #circleChallenge

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen

function u(t) {

}//
53/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Is this ok?

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
78/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/18368 by u/veubeke

function u(t) {

}//
66/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/18368 by u/veubeke

function u(t) {

}//
69/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/24304 by u/cantelope

function u(t) {

}//
36/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • As part of #circlechallenge I go back to the old rational parametrization of the circle from Wildberger's "chromogeometry", which has elements of Euclid. Each frame draws rational points on a circle, and each frame the radius gets bigger. All of the patterns are a kind of optical illusion.
  • u/donbright
    changing '2' and '3' to different numbers will give different patterns

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
98/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/donbright
    does fillrect have 6 parameters here?
  • u/cantelope
    heh. it only looks at the first 4. i'm not actually saving any space by including 6 parameters, but why not? :)
  • u/cantelope
    can you see how this circle method works? there is an array with 4 elements, the first 2 being positions (x,y), and the last 2 being analogous to a vector (in physics) with magnitude and direction, or simply (velocity-x, velocity-y). The velocity vector is added to the position coordinates once per frame and is itself adjusted in a way to create a perfectly circular "orbit" about the origin. Interestingly, this approach can be extended into 3 or more dimensions, and involve, obviously, more than 2 bodies. 3-body orbital chaos can be very interesting and beautiful, e.g. https://code.dweet.net/full/2w8z

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Look Ma - no trig!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Xen
remix of d/18454 by u/ersagun

function u(t) {

}//
55/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/ersagun
    just another way to exploit irrational numbers
  • u/Xen
    Reality is chaos, Chaos is a fractal, All mostly infinite if you ask me

Please log in (or register) to comment.


function u(t) {

}//
55/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page