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function u(t) {
} //
122/140


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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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remix of d/2828 by u/New_Core

function u(t) {

}//
135/140


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remix of d/3170 by u/New_Core

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  • should be possible to build a pretty good fire using only shadowcolors onscreen

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remix of d/7433 by u/New_Core

function u(t) {

}//
129/140


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function u(t) {

}//
135/140


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  • another color shock

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remix of d/8721 by u/DataMeta

function u(t) {

}//
139/140


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function u(t) {

}//
140/140


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remix of d/14008 by u/Jezza

function u(t) {

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139/140


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  • fractal kaleidoscope

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remix of d/8327 by u/DataMeta

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137/140


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remix of d/2828 by u/New_Core

function u(t) {

}//
140/140


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  • tried same with function.. still 140 ;) F=(e,d,a,b)=>x.fillRect(a,b,d,e);for(i=768;i--;x.fillStyle=hsla(${i+99*S(f)},99%,50%,.5)i<216?F(5,2e3,0,5*i,f=t*2):F(g=1080,5,5*i-g,0,f=t)
  • u/New_Core
    lol and now I wonder why I didnt just do this from beginning.. for(i=768;i--;x.fillStyle=hsla(${i+99*S(f)},99%,50%,.5)i<216?x.fillRect(0,5*i,2e3,5,f=t):x.fillRect(5*i-1080,0,5,1080,f=t*2)
  • u/New_Core
    #colorshock

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