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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Default Gears ⚙️

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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
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  • This code was 100% created by OpenAi's GPT-3. My input prompt was the #default (New dweet) code followed by a comment line: "// Improve the code above". I only removed the comments generated by the AI and the resulting code fits in 139 chars. The generated comment was "// Draw a circle that moves around the screen" and "// clear the canvas" in the first line.
  • u/rodrigo.siqueira
    You can test the AI code generation for free (for now):"The Codex models are currently in limited beta. Usage is free during this period."
  • u/rodrigo.siqueira
    This is the link where I could generate code using AI: https://beta.openai.com/playground?lang=node…
  • u/rodrigo.siqueira
    It's interesting that the original code has "S(t)" and the AI generated code has both S(t) and C(t). The AI guessed correctly that C was cosine.
  • u/Xen
    i did have the idea of feeding GPT-3 every single dweet to see what it came up with, but i never got round to it.

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remix of d/26523 by u/magna

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}//
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4ce

function u(t) {

}//
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  • ||||/⠀⠀(OnO)⠀⠀\||||

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function u(t) {

}//
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function u(t) {

}//
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  • Torn Default - Revealing what is hidden behind #default
  • u/cantelope
    hate to be critical, but it would be better with the inner shadow only on one side. very cool still!
  • u/KilledByAPixel
    i could see that, was thinking of the shadow as ambient occlusion from the paper above
  • u/4ce
    u/cantelope "shadow only on one side" => d/26406 .split("C(j/4)").join("C(j/5)"); //(or simple language: change "C(j/4)" to "C(j/5)") ^_^(?)
  • u/cantelope
    cool. works \o/
  • u/cantelope
    I mean looks bad

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