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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/10014 by u/yonatan

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remix of d/123 by u/icecuber

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  • Color version, a minified version of myJS's suggestion
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  • u/iverjo
    #fractal
  • u/iverjo
    #mandelbrot
  • u/iverjo
    #slow_render
  • u/f8f82804
    #scanline

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remix of d/21621 by u/tomxor

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  • Fractal Lake

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  • u/tomxor
    Finally resorted to UTF8. This is a reasonably accurate slow motion aperture grille scanline animation... Although if run very slow you will see it's not simulating 3 electron beams. t=fps (scanline) w=width (subpixels) the later must be a multiple of 3 and 5. Use X, Y and floored F to plugin your own fractal!
  • u/tomxor
    Uncompressed: w=90,i=l=w*w/5,t=1+t*t/12; for(x.fillRect(0,0,c.width=w*2,w*2);i--;x.fillRect(X*6,Y*6,1+K,5)) X=i%w/3,Y=i/w|0,F=t-i/l,K=1-F%1,K*=(Y^X-~F)/27%1+K**8, x.fillStyle=hsl(${i*120},99%,${K*99}%)
  • u/sigveseb
    Kick-ass!
  • u/C010011012
    bypassing the character limit I see using unicode escapements and regex u r very clever

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p01

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  • Spinning Mandelbrot set

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  • u/iverjo
    115 bytes: for(j=1080;j--;a=b=0){for(k=35;k--&&a*a+b*b<4;a=y)y=a*a-b*b+t*60/540-2,b=2*a*b+j/540-1;x.fillRect(t*60,j,1,S(k/9))}
  • u/iverjo
    Here's one that draws faster: for(i=4;i--;){for(j=1080;j--;a=b=0){for(k=35;k--&&a*a+b*b<4;a=y,l=t*240+i)y=a*a-b*b+l/540-2,b=2*a*b+j/540-1;x.fillRect(l,j,1,S(k/9))}}
  • u/iverjo
    Nvm, they depend on various variables being defined. I was fooled.
  • u/myJS
    How about colors? t?i++:i=0;for(j=1080;j--;){a=b=0;k=35;for(;k--&&a*a+b*b<4;)c=a*a-b*b+i/540-2,b=2*a*b+j/540-1,a=c;x.fillStyle=R(k,j,i);x.fillRect(i,j,1,S(k/9))}
  • u/sfz
    Nice enhancement myJS!
  • u/lionleaf
    #scanline #slow_render #fractal #fractals

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