dwitter.net | #game

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Vulture Eliminator #game (click the left side of the text)

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  • two player #pong (Q↑↓A vs L↑↓P) dweet split experiment [1/3] - full code at codegolf.tk/a/363
  • u/metamero
    #game instructions: scroll down and back sometimes to begin. click on canvas and play with keys Q/A for one player and L/P for the other. also works when seeing/executing all the tree parts/dweets d/14017 d/14016 and d/14015 . or just scroll my page up to the last part u/metamero
  • u/cantelope
    update: codegolf.tk (and all .tk domains), is permanently offline... for now there are a handful of working mirrors, e.g. https://whr.rf.gd/shorty/65NAW

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  • Dweety Dweet HD Widescreen Edition - CLICK TO FLAP!

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  • u/KilledByAPixel
    c.width|=onclick=_=>V=1;x.scale(20,20);X=99-T%120;i=T++/120|0;Y=25+(i*i)%25;t&&y<99&!(X>-9&X<15&(y>Y|y<Y-14))?y-=V-=.03:(T=V=y=0);for(j=2;j--;x.fillRect(X,Y-120*j,19,99));x.fillText(i,9,y,9)

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  • scroll to win!

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  • [Falling Numbers 1.5] ADDITIONS: better movement, some suggestions from u/lionleaf, title screen (press any key to get past the title screen), and no more falling score.

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  • [Falling Numbers 1.4] ADDITIONS: arcade style movements, proper score display (all though in the zero lane, the score still falls...), and a clearer objective (simply type what shows up on the screen that is falling).

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  • [Game: "Falling Numbers"] Prevent the falling numbers from reaching the bottom of the screen by pressing the number keys: 1-8, in the order that the numbers fall in of their lanes. Lanes are specified by the leftmost edge of the screen defined as one, and every other lane following is an incrementation of the previous .

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