dwitter.net | #gameOfLife

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Game of Life Simulator

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  • this enormous evolving minefield certainly deserves your fullscreen #gameoflife behind the scenes
  • u/metamero
    c.width|=n=128;M=(t?M:[...Array(y=72*n)]).map((v,k)=>t?([n,1,n-1,n+1].map(d=>v+=M[(k+d+y)%y]+M[(k-d+y)%y]),v&&x.fillText(v,2+15*(k%n),9+15*(k/n|0)),v^4?v==3:M[k]):Math.random()>.5)
  • u/DataMeta
    Cool!

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  • beautiful rendering #gameoflife : reset on click : Math.random initialization : toroidal space (wraparound)

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  • wraparound #gameoflife features : reset on click + Math.random initialization + toroidal space
  • u/metamero
    add c.style.imageRendering='optimizeSpeed' on firefox or c.style.imageRendering='pixelated' on chrome

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  • same as before but with better rendering and big (256x144) simulation grid

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  • wraparound #gameoflife features : reset on click + "random" initialization + toroidal space

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