dwitter.net | #interactive

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Me trying to come up with a good dwitter idea...

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  • u/ciaccodavide
    r=o=>(m=Math).random()*(c.width=567);P.push({x:r(onmousemove=e=>T=e),y:r()});P.map(p=>(X=p.x-T.x,Y=p.y-T.y,x.moveTo(p.x-=X/=9,p.y-=Y/=9,x.arc(p.x,p.y,9*m.abs(X+Y)/9,0,9))));x.fill()}{P=[]

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  • u/ciaccodavide
    Uncompressed code of the first (and prettier) version: L=c.width=567;onmousemove=e=>T=e;r=(j,k)=>(x.moveTo(j,k),x.arc(j,k,9,0,9));r(X=T.x,Y=T.y);for(i=9;i--;t>d+3&&Math.abs(h-X)+Math.abs(k-Y)<25&&(g=-d+(d=~~t),s+=','+g))r(h=t*21*i%L,k=i*13*t%L);x.fill();throw~~t-d+s;}{s=g=d=0

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Xen

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  • -[𝗗𝘄𝗲𝗲𝘁-𝗘𝗹𝘂𝗱𝗲𝗿]- Move mouse to evade enemy. #game
  • u/yonatan
    really good! and pretty
  • u/Xen
    thank you, closest to my original idea that bytes would allow, only thing i would change is more enemies and faster blur
  • u/DataMeta
    noice noice! #interactive

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remix of d/19721 by u/smtsjhr

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  • *click to shock*

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