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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/1053 by u/paberr

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remix of d/308 by u/b4rc0ll0

function u(t) {

}//
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  • u/b4rc0ll0
    it's the same , i compute a random orientation for the velocity and than apply S and C of it to the point
  • u/iverjo
    b4rc0ll0: This dweet doesn't use S and C. Instead it has variables U and V for horizontal and vertical speed respectively. This makes the speed dynamic. Interestingly, this technique also yields more diagonal motion.
  • u/Zolden
    oh, nice to know someone had similar idea
  • u/iverjo
    #random

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remix of d/286 by u/iverjo

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  • u/sigveseb
    almost looks like a map!
  • u/joeytwiddle
    Whoa! When I was younger I used to have nightmares about this damn thing. I would clean it all away but then it would come creeping back. Weird that you found it in 2016!
  • u/iverjo
    #random

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remix of d/268 by u/nkedel

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  • With wraparound

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function u(t) {

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function u(t) {

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function u(t) {

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function u(t) {

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function u(t) {

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  • It becomes different every time you run it, because it uses Math.random

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