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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 2

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  • HD uncompressed city with texture and shadows
  • u/rodrigo.siqueira
    At the end, multiply by 2 (e.g. ...X+=a*2) to zoom out. Divide by 2 to zoom in.

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  • first to gues what game this is from is epic!

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  • Bombed City Sunset 💣🌇
  • u/KilledByAPixel
    continued improvements, many small golfs allow enough space for hsl color and full res
  • u/lewdev
    This is amazing! So cool just to watch.

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 1
  • u/tomxor
    So long as the scene is static the camera can move, there is no technical difference from the initial one other than lowering the resolution of everything in order to increase the frame rate.

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