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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/464 by u/iverjo

function u(t) {

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function u(t) {

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remix of d/342 by u/iverjo

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  • u/iverjo
    Nice ^^ I like how you used fromCodePoint instead of fromCharCode to shave bytes. Btw, you can replace (i?0:27) with !i*27 to make the code even shorter
  • u/sigveseb
    for..of can make this quite a bit shorter! x.fillRect(i=0,87,W=c.width=310,3);x.font='49px A';for(a of'🚂🚃🚃🚃🚃🚃🚃')x.fillText(a,q=W-t%4*W+i++*46,90+S(q/15))
  • u/iverjo
    stiaje tried to create a dweet with unicode characters in the code, and it didn't work.. why does it work now? :D
  • u/iverjo
    Maybe it was a problem with base64 encoding/decoding @ arkt.is/t/
  • u/iverjo
    #train

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  • u/sigveseb
    Nice, is the compression worth the bootstrap overhead?
  • u/iverjo
    Crazy stuff. How does it work?
  • u/3bl3gamer
    No, it does not. Decompressor doubles characters number, but takes 75 characters by itsef. So no profit, just making some unreadable code even more unreadable :-)
  • u/3bl3gamer
    It works by converting N utf-16 characters to N*2 bytes and then converting this N*2 bytes to N*2 utf-8 characters. This N*2 characters is JS code.
  • u/iverjo
    A for effort

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  • u/iverjo
    It's mildly interesting to see how this converges to a greyish texture
  • u/katkip
    true

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