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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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4ce

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}//
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  • if new parametr color (c in f(c,X) )== not default color orAnd typeColor ? make new color : else make default color ; How you think thisIdea==goodAndNearWithoutBug?
  • u/4ce
    UPD: 1) "typeColor" in demo probably meaning color,pattern,gradient or any valid value 2) base idea what fillStyle work if get value like a color and maybe not make error if get other values and if fillStyle get "values other" previous value colorLike stay untouched 3) more simple code f=(c,X)=>{x.fillStyle='green';x.fillStyle=c;x.fillRect(X,99,99,99) };f('red',0);f('not color',99);f('rgb(0,0,255)',198);f(1,297) ; ~_^⠀goodLuck!

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4ce

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  • ||||/⠀⠀(OnO)⠀⠀\||||

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4ce
remix of d/26362 by u/4ce

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  • Lissajous shapes(curve) remix. Because i found good d/10051 with console message and mouse move interface but without slider... Remix d/10051 + d/26362 created for add "interface conception" #interactive example and140! P.s. not press "Awesome!" on this, maybe, for differentiation news line...

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4ce
remix of d/26356 by u/magna

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  • u/4ce
    autoCompressOff: t||c.insertAdjacentHTML("beforebegin",`${h='<input type=range id='}X>XY${h}Y>`);c.width+=0;for(i=999;i--;)x.lineTo(940+C(i/30*X.value+t)*300,540+S(i/30*Y.value+t)*300);x.stroke()
  • u/4ce
    u/cantelope #slider #controls
  • u/4ce
    I tried say=>' "i/30" from d/25915 ': if change some "30" can have little other result and what : d/25915 remix source too, but many parametrs just coincidence... "10k"==X.value*Y.value . ~_^⠀GoodLuck!

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4ce

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4ce
remix of d/26285 by u/4ce

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  • Simple code style : paperclip. 📎 d/26251 Strong copy like a obfuscate original version. (maybe⠀i⠀lost⠀joke...)
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  • u/jasnh
    it does not seem to be your problem
  • u/lerc
    You can further reduce the path string by holding repeating elements in a var x.lineWidth=24;Q="0a1 1 0 11";x.stroke(new Path2D(M1048 343V72${Q}-118 0V15${Q}148-2V90${Q}-178 0V343))
  • u/lerc
    of course hard to represent in a comment with backticks being used for markup
  • u/4ce
    For u/lerc you can try use: ```Result\`code\` block!``` >after posting> Result`code` block! ;Or this app d/26270 but i no sure what all works like needs; ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ u/lerc paperclip 📎 : x.lineWidth=24;Q="0a1 1 0 11";x.stroke(new Path2D(`M1048 343V72${Q}-118 0V15${Q}148-2V90${Q}-178 0V343`)) 105Symbols! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ u/lerc paperclip 📎 Q in ${Q="0a1 1 0 11"} :: x.lineWidth=24;x.stroke(new Path2D(`M1048 343V72${Q="0a1 1 0 11"}-118 0V15${Q}148-2V90${Q}-178 0V343`)) 103Symbols! ~_^

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  • SVG path in canvas: paperclip. 📎 (in sim looks≈≈=like d/26251 but ok... remix! )

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4ce

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  • iTryedMake="Hello Dwitter!,without compress,full original".split(',') ~_^
  • u/4ce
    function u(t){ r=e=>s=Math.floor(Math.random()*14);x.fillStyle=r()>5?R():hsl(${r()*26},99%,50%);x.font='999 200px s';x.fillText('Hello Dwitter!'[r()],s*141,611) }//version 147 symbol
  • u/4ce
    Cool style Array iTryedMake from https://www.dwitter.net/d/2782
  • u/4ce
    r=e=>s=Math.floor(Math.random()*13);x.fillStyle=r()>5?R():`hsl(${r()*28} 99%50%`;x.font='350px s';x.fillText('Hello Dwitter'[r()],s*144,668) // 140 v1.1 for all symbol blink
  • u/4ce
    How enter ` symbol in Dwitter comment? Try use(type) this: ```code block``` for make: code block and escape symbol: ` with: \ in "code block" like this: ```Result\`code\` block!``` Live example(?): Result`code` block! ~_^

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  • u/4ce
    UPD: This " #app " eat all multiline symbol ,Dwitter comment single line too , thehefore some code can be broken and i inot sure what all work correct but this #application was helpfull for me , thehefore i just leave its here. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Instruction(and old text): Type code through click on "typeCode" and copy code bellow "typeCode" in your comment... =_= It's work? tags: #interactive #html ~_^⠀goodLuck!

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