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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • F R A C T A L P A N I C

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function u(t) {

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  • Better colours and full rows :D

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  • Spinning rainbow squares

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function u(t) {

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  • 1

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function u(t) {

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  • A growing tree.
  • u/zgrep
    Viciously golfed thanks to u/FireFly and their JS golfing prowess.
  • u/trancor
    I just facepalmed... !t is so much cheaper than t==0 (I've been using...).Well done on the mapped expansion, interesting way to generate a ton of objects.

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  • More colour
  • u/BirdsTweetCodersDweet
    Feel free to play around :D... Might make this into something better soon if all goes well, but that's a secret for now...
  • u/BirdsTweetCodersDweet
    You can also change c.width^=0.5 to c or delete it entirely (d/7538) to get other weird effects...
  • u/BuRRak
    t/frame instead of c.width^=0.5 also makes it look cool
  • u/BuRRak
    and changing the variable a also makes it nice

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  • Whoa, what...

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remix of d/7492 by u/AnnanFay

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  • Dragon Curve - filled version

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