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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/579 by u/BriSeven

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  • taste the rainbow maximum amperage edition
  • u/iverjo
    Ooh, the red/orange/yellow thing top left almost looks like a flame. A flame variant with only flame colors would be nice, I think
  • u/donbright
    wild

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remix of d/583 by u/New_Core

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  • slight modification makes it a bit easier to see what the mysterious "r" accumulator is doing over time.

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remix of d/575 by u/iverjo

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  • u/iverjo
    If we use ES6 template literals, we can shave off a byte :D
  • u/iverjo
    hsl(${X},99%,50%)

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remix of d/578 by u/New_Core

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  • hsl has harsh linear transitions. i've swapped in smooth gliding sinewave transitions
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  • u/BriSeven
    119 with a compromise on the constant m=127;x.fillStyle=R(C(h=t/2)*m+m,S(h-.5)*m+m,S(-h-.5)*m+m);t<15?x.fillRect(t*m,0,4,2e3):x.drawImage(c,C(t),0,1920,1050)
  • u/New_Core
    114 if we skip the prepaint wait. m=127;x.fillStyle=R(C(h=t/2)*m+m,S(h-.5)*m+m,S(-h-.5)*m+m);x.fillRect(t*m,0,4,2e3);x.drawImage(c,C(t),0,1920,1050)
  • u/New_Core
    and last number should be like 1060 for a bit more distortion
  • u/iverjo
    For some extra swaying movement, replace C(t) with 2*C(t)

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  • 94 skipping prepaint x.fillStyle='hsl('+t*22+',100%,50%)';x.fillRect(t*120,0,2,2e3);x.drawImage(c,C(t),0,1920,1050)

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remix of d/573 by u/BriSeven

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  • PRNG without the straight lines in the beginning

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remix of d/286 by u/iverjo

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  • u/iverjo
    Clever PRNG trick
  • u/donbright
    this is super brilliant, could really be combined with other stuff to make some cool things id think

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remix of d/570 by u/BriSeven

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  • Rorschach with drips courtesy of 90/i

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remix of d/291 by u/iverjo

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remix of d/257 by u/iverjo

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