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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/286 by u/iverjo

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  • u/iverjo
    Clever PRNG trick
  • u/donbright
    this is super brilliant, could really be combined with other stuff to make some cool things id think

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remix of d/564 by u/BriSeven

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  • it looks like if you keep an accumulator variable in a feedback loop, you can get C to produce more random looking results. (except for at the very start.)

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remix of d/562 by u/BriSeven

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remix of d/546 by u/BriSeven

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remix of d/559 by u/BriSeven

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  • spot the pattern
  • u/iverjo
    S(i*t*2246795327919) is kinda nice and smooth, with less patterns
  • u/iverjo
    S(i*(t+9)*2246795327919) is even smoother (in the beginning)
  • u/donbright
    these ones where you erase and re-draw are really interesting.

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  • u/iverjo
    Moiré
  • u/BriSeven
    i actually posted this on accident looking for a cheaper way to get randomish looking numberss than Math.random()
  • u/iverjo
    Good quest
  • u/iverjo
    In some cases T(veryLargeConstant*x) or S(veryLargeConstant*x) can look random enough

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