dwitter.net | BriSeven (768)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • how pseudo is the 'pseudorandom'? very pseudo.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • A nice cuppa Jo #glass

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/3559 by u/BriSeven

function u(t) {

}//
127/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • slightly less random looking just changing a * to a +

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/564 by u/BriSeven

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • it looks like if you keep an accumulator variable in a feedback loop, you can get C to produce more random looking results. (except for at the very start.)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/22483 by u/ketolli

function u(t) {

}//
121/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Dizzy

Please log in (or register) to comment.


function u(t) {

}//
82/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • spiral spires softly spinning

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • conga bump #default #dance (the first version was missing something)
  • u/pavel
    shouldnt they get thinner in the back, not wider?
  • u/pavel
    Here is a rough starting point using real orthographic projection for(c.width|=i=9;i--;x.fillRect(960+2e3*S(a)/z-s/2,540+2e3*y/z-s*2,s,4*s))y=S(i+t*39)/99,z=3+C(a=i/8+t),s=99/z
  • u/BriSeven
    they get thinner at the edges and shorter in the back. the fatter appearance is an optical illusion from the perspective
  • u/BriSeven
    i imagine them as thin sheets of material rather than as cylinders.
  • u/BriSeven
    it would probably look better if the front and back had the same aspect ratio but there’s only room for so many sine/cosine functions

Please log in (or register) to comment.


function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • change j for different patterns

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/562 by u/BriSeven

function u(t) {

}//
113/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page