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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Floating colors

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  • Galactic knot

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Xen
remix of d/17014 by u/Xen

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  • quick play

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  • Harmonic Resonance: A Sine Symphony
  • u/cantelope
    chatGPT tho :(
  • u/brad-ellert
    I find it pretty impressive to see what it can come up with given just a problem definition and constraints. Of course minor tweaks are required because it's not perfect, but it make something very coherent despite not actual ability to "see" as an LLM.

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  • Golfed fire suggestion by u/deobfuscate using a single x.fillStyle instead of separate ones for the black background and colored pixels.

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  • Vortex of Energy
  • u/tomxor
    Also Quake1 logo... for a while.
  • u/deobfuscate
    Looks a lot like cooler as fire: x.fillStyle=R() for(x.fillRect(0,0,w=3e3,w),x.fillStyle=R(255,100),i=2e4;i--;x.fillRect(960+S(p=t/T(i**5))/(Z=(i/T(t+i)+i*i/380)/i/i),540+C(p)/Z,K=3*S(i+t),K))x.globalAlpha=.3
  • u/deobfuscate
    (not golfed btw)
  • u/andrea270872
    Wow!
  • u/jdspugh
    Great!

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  • u/deobfuscate
    I cannot explain with words how cool this is.
  • u/donbright
    if i undersand it, the "twinkling" really adds alot. they aren't all the same size of white particle?
  • u/rodrigo.siqueira
    The "twinkling" is given by the particle size (2 last parameters of x.clearRect). Pixel size is defined by 3*S(i)+1, so it's between "3+1" and "-3+1" and the "i" makes it almost random for each pixel. An extra twinkling effect could be made by adding "t", but I thought it would be too exaggerated. You can try by changing to: K=5*S(i+t*4)

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  • Nuclear reactions

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  • I'm saddened that I didn't notice the white space at the bottom, before I posted this and viewed it in dark mode ;/ oh well.

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