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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/tomxor
    Inspired by d/23398. Uses raster/2d-voxel based intersection
  • u/Xen
    love it!
  • u/magna
    HOW?!
  • u/katkip
    how
  • u/tomxor
    It's particle physics, but the collisions are with implicit volumes. So rather than checking against a specific object, each pixel is intersected with the circle, if the pixel is filled and intersects, then it contributes velocity to the particle along the collision normal (the vector between the pixel and the point), the deeper the intersection based on the radius the greater the contribution... this is not correct at all and creates lots of phantom momentum, but is very simple and shares the code with drawining the screen.

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  • Pink legos? remix

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remix of d/18441 by u/tomxor

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  • Bubble

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  • Sierpiński Mountains ⛰️

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  • Subtle spiral with a square on the background
  • u/KilledByAPixel
    Amazing how much a square can add to a piece.
  • u/erin
    probably related to the 80/20 detail rule
  • u/erin
    gives more visual interest
  • u/tomxor
    Lovely, i agree there is something appealing about the aspect ratio of that rectangle
  • u/KilledByAPixel
    because the contrast of organic and regular form

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  • Fractal Glitch Trip

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  • Dwitter Weather Forecast ⛅

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  • Voxel Raycasting in 88 bytes!

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remix of d/20405 by u/tomxor

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  • Adjusting the zoom on a phase space

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