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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/25378 by u/tomxor

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  • XOR transition

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  • Tornado of letters #text
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  • u/vgel
    108 if you're OK with system font instead of Courier: with(x)for(i=c.width|=0,translate(960,540),font='4em q';i--;fillText(code[i%99],i/2,i*C(i-t/3)))rotate(.999)
  • u/Joachim
    107 char with system font: with(x)for(i=c.width|=0,translate(960,540),font='4em"';i--;fillText(code[i%99],i/2,i*C(i-t/3)))rotate(.999)
  • u/Xen
    104 with Joachim but rotate(1)
  • u/joeytwiddle
    #tornado which is sort of a #quine

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  • Spiral of letters #text

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  • computer class

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  • u/UEZ
    Thanks Danny, I meant not the code result but the gfx result.
  • u/UEZ
    Uncompressed: https://ibb.co/LJk8N0X
  • u/UEZ
    Compressed https://ibb.co/8BrLYL1
  • u/danny@hille.dk
    yep, as did I :-) in dwitter the variable 'code' is a reference to the source code of the dweet itself, your compressed source differs from the uncompressed. and as this dweet is s a quine (code taht write out its own source), the results differs

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  • Waving surface. Remix of my first dweet (3D Sombrero Equation).

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remix of d/25019 by u/tomxor

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  • #road at night + cars + street lights

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remix of d/25008 by u/Joachim

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  • Way to the Fog City #city

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